Overview


The main goal of project XScape was to explore MR strategies for lighting, shadows and seamless transitions between digital and virtual objects. The inspirations have been drawn from Meow Wolf’s immersive art experiences & interactive exhibits. The main focus was to blend the VR elements in a real-life physical space with an emphasis on realistic cohesion and development for widely used Quest 3 headsets.

I worked in a role of technical artist and assisted with asset creation and technical implementation alike. I served as a mediator between Engineering, Design and Art disciplines, while focusing on lighting, performance optimization and live builds production.

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Among Us VR: Polus Point