Andrey Chen
TECHNICAL ART · LIGHTING · VFX · 3D ART · MULTIMEDIA GAMEPLAY PRODUCTION
Pittsburgh, PA · andre.chen.creation@gmail.com · Website · LinkedIn · ArtStation
Technical Artist specializing in lighting, VFX, optimization, and real-time 3D art. I build custom materials, shaders, particle systems, and procedural tools that bring visual ideas to life while balancing quality and performance across PC, VR/MR, and location-based experiences. I've also worked as a Multimedia Gameplay Producer, bridging art, design, and engineering teams.
Open to SOC code: 27-1014 or Similar Occupations. Technical Art, Lighting, VFX, 3D Art, Multimedia Gameplay Production, Academic roles.
Experience
- Advanced Artist — Schell Games (Oct 2024 – Dec 2026)
- Game Artist — Schell Games (Sep 2022 – Sep 2024)
- Technical & Lighting Artist — Synodic Arc (Aug 2022 – Sep 2022)
- Lead Lighting & Environment Artist — FAFO Studio (Aug 2021 – Apr 2022)
- Lead Lighting & Environment Artist — Ottercide Studio (Aug 2021 – Apr 2022)
- Technical Artist & UI/UX Designer — GApp Laboratory, University of Utah (May 2021 – Apr 2022)
- Laboratory Technician — Myriad Genetics (Sep 2017 – Sep 2019)
Education
- Master of Entertainment Arts & Engineering — University of Utah (2020 – 2022)
- Bachelor of Science (BS) in Chemistry & Physics — Westminster College (2013 – 2017)
Skills
Materials & Shaders, Blueprints, PCG & Procedural Generation, Geometry Scripting, VEX (Vector Expression Language), SOPs (Surface Operators & Geometry), Python Tooling (Maya / Unreal), Shader Graph (Unity), Physics-Based Systems, Sequencer & Cinematics, Profiling (RenderDoc, Unreal Insights), Lumen, Cinematic Lighting, Interior & Exterior Lighting, Mobile VR Lighting, Mixed-Reality Passthrough Blending, Rendering & Solaris / LOPs, Lighting Optimization, Niagara, POP / Particle Systems, Dynamics & Simulations (DOPs / Solvers), Shader-Driven Effects, VFX Optimization, Hard-Surface & Organic Modeling, High-to-Low Poly Baking, Nanite Workflows, Streaming Virtual Texturing, Texturing, Environment Art, Props & Hero Assets, Blockouts, Unreal Engine 5, Unity, Houdini, Maya, Blender, ZBrush, Substance Painter, Substance Designer, SpeedTree, Photoshop, Premiere Pro, After Effects, Perforce, Git, Art Direction, Team Leadership (10+), Multimedia Gameplay Production, Agile Project Management, Jira, Client & Stakeholder Communication, Rapid Prototyping, Playtesting, XR Design (VR / AR / MR)
Shipped titles
Projects & research
Recommendations
“During my time at Schell I had the pleasure of working with Andrey on projects such as Among Us VR/3D. As part of the team delivering the 2nd map in the game Polus Point, As the lead platform engineer on the title I worked closely with him to hit performance targets across a variety of VR targets such as Quest 2, Pico, and PSVR2.
Andrey was not only great to work with as a fellow collaborator, but he was incredibly responsive to feedback and willing to push the extra mile to hit significant performance benchmarks. He had a great eye for taking the look of the original Among Us and translating it into 3D while keeping a discerning eye towards benchmarks and optimizations. Without him the map would not have been able to ship hitting a solid 90 FPS across all target platforms.
Andrey is a quick learner, a great teammate, and a terrific 3D artist. Any team would be fortunate to work with him.” — Michael Lee, Lead Gameplay Engineer @ Another Axiom, Co-organizer @ Bit Bridge Indies · Worked with Andrey on the same team · Nov 2026
“I had the pleasure of working with Andrey on the same team at Schell Games, collaborating on several high-profile projects.
Andrey is an exceptionally talented Technical Artist and Lighting Artist with an incredible eye for detail. What impressed me most was his ability to notice the subtle details that many people might overlook and turn those small improvements into a significantly more polished and professional final result. His technical art expertise consistently elevated the quality of the work around him.
Beyond his artistic and technical skills, Andrey has a strong understanding of production and how to help move a project forward. Even when working outside the traditional scope of his role, he was able to approach challenges with a clear production mindset and provide valuable direction and expertise.
He is also one of the calmest and clearest communicators I've worked with. Andrey has a great ability to break down complex technical or artistic concepts into simple, understandable explanations, making collaboration with people across different disciplines much easier.
I would gladly work with Andrey again. Any team looking for an advanced Technical Artist with a strong eye for quality, deep technical expertise, and a collaborative approach would be fortunate to have him.” — Miguel Martinez Olivares, Graphics and Game Engineer · Worked with Andrey on the same team · Nov 2026
“Andrey brings exceptional skill and artistic precision to 3D modeling, lighting, asset creation, and implementation. His overall 3D generalist qualities allow him to seamlessly adapt to evolving project needs and tackle complex technical challenges with ease. Combined with a collaborative mindset, technical reliability, and strong work ethic, he consistently delivers high-quality assets while elevating the team around him. Andrey is a standout contributor and would be a great asset to any production pipeline.” — Ouafae Taame, Art Director / Senior Artist @ Schell Games | Video Game Development · Managed Andrey directly · Nov 2026
CV · CV (PDF) · Every project in plain text