Andrey Chen — Technical Art · Lighting · VFX · 3D Art · Full portfolio in plain text · CV
Arboreal
Schell Games · team project · Environment & Lighting Artist
Arboreal set out to explore the newest techniques in Unreal Engine 5 by building a captivating stylized environment. Lumen lit and shaped the scene, SpeedTree generated its lush vegetation, and Runtime Virtual Textures blended the terrain seamlessly with the surrounding meshes.
Working closely as a team, we pushed for high-end visual quality while embracing the engine’s cutting-edge features.
What I did
- Blocked out the environment and laid out the scene.
- Created much of the foliage, plus hard-surface and organic models, such as the well, lamps, cart, a flag with cloth simulation, the doorway and smaller trees.
- Lit the scene and optimized it for performance.
- Implemented a dynamic day/night cycle.
Skills: Unreal Engine 5, Lumen, SpeedTree, Runtime Virtual Textures, Day/Night Cycle