Andrey Chen — Technical Art · Lighting · VFX · 3D Art · Full portfolio in plain text · CV
Dragon Grove
Schell Games · 3D Art · Exploration
Set the baseline art style in pre-production and early production, exploring how the look of the tree-growing dynamics could support gameplay. Created the interactable props and hero assets.
Dragon Grove is a Schell Games title for Meta Quest 3 and 3S, announced in September 2026 and releasing in spring 2027. Players raise and care for a dragon in a grove that grows around them.
I worked on it from 2025 to 2026, joining in pre-production and early production when the game’s visual identity was still being found, and helped define how it should look and feel from the ground up under Art Director Ouafae Taame.
What I did
- Established the baseline art style for the project.
- Set up the overall look of the tree-growing dynamics.
- Created the interactable props and hero assets using a high-to-low poly pipeline.
Skills: Prototyping, 3D Art, Cosmetics, Look Development, Mixed Reality, Meta Quest