Andrey Chen — Technical Art · Lighting · VFX · 3D Art · Full portfolio in plain text · CV
Sword of Atlas
FAFO Studio · University of Utah EAE · Sole 3D Artist · Lead Lighting & Environment
As the sole 3D artist, defined the look of the game’s world, created every prop and environment, and lit every interior and exterior while keeping the frame rate steady.
Sword of Atlas blends fast-paced real-time strategy with grid-based combat in a character-driven RPG. It was built by FAFO Studio in the University of Utah’s Entertainment Arts & Engineering program and released on Steam in April 2022.
I was the team’s sole 3D artist, working alongside our concept artist. Every 3D prop, environment and light in the game is my work: I set the visual direction for the world — from crystal caverns to forest villages — built it in 3D, and used light to give each space its own mood while keeping performance in check.
What I did
- Served as the project’s only 3D artist, building every environment from concept to Steam release.
- Led the art direction and style of the environment art.
- Created every prop and environment in the game.
- Designed dynamic interior and exterior lighting for every environment.
- Optimized lighting setups to hold a stable frame rate.
- Diagnosed and fixed lighting issues in level streaming.
Skills: Sole 3D Artist, Art Direction, Environment Art, Props, Dynamic Lighting, Optimization