Andrey Chen — Technical Art · Lighting · VFX · 3D Art · Full portfolio in plain text · CV
The Superman Experience
Schell Games × Warner Bros. · Art Lead · Production Support
Art Lead on Warner Bros.’ Superman attraction — I created the Fortress of Solitude and delivered props, VFX, interactions, lighting and level design.
The Superman Experience is a location-based attraction at Warner Bros. Studios, developed by Schell Games in partnership with Warner Bros. I led the art on the project from 2025 until it opened in 2026, working to keep every piece of the experience faithful to one of the most recognizable heroes in fiction.
“A remarkable recreation of Superman’s Fortress of Solitude… Believe me, there’s plenty to see and do within it!” — Joseph McCabe, DC.com — “Defenders Unite: A Look at Superman’s New Immersive Experience” (June 2026)
Fortress of Solitude — day/night cycle
An overview of my in-engine work on the Fortress of Solitude in Unreal Engine: the environment, its crystal and ice shaders, and the dynamic day/night cycle that carries the space from sunrise to an aurora-lit night.
Suit Up — tutorial area
Suit Up, one of the experience’s tutorial areas, which I designed: a crystal chamber inside the Fortress where guests get their bearings before the adventure begins. I built the environment and its crystal shaders, framing the space around the central platform.
What I did
- Led the project’s art under Art Director Vincent Maccioli, holding a high bar for visual fidelity and respect for the source material.
- Collaborated with clients to define requirements, share creative vision, and communicate dependencies.
- Brought the Fortress of Solitude to life from the ground up as its sole artist.
- Built a dynamic day/night cycle and weather effects that deepen immersion in the Fortress.
- Developed VFX particle systems and interactive elements.
- Handled lighting and level design across the experience.
Skills: Art Lead, Environment Art, Lighting, Level Design, Props, VFX Particle Systems, Interactions, Materials & Shaders, Production Support