Andrey Chen — Technical Art · Lighting · VFX · 3D Art · Full portfolio in plain text · CV
Among Us VR: Polus Point
Schell Games × Innersloth · Game Artist — environments & lighting
Built and lit hard-surface and organic environments across the Polus Point map, tuned for smooth mobile VR.
Among Us VR (now Among Us 3D: VR) brings the social-deduction phenomenon into virtual reality — crewmates race through tasks and emergency meetings while impostors sabotage and deceive. Developed by Schell Games with Innersloth and Robot Teddy, it launched in November 2022.
On the Polus Point map I built environments and lit them for mobile VR headsets, where every light has to earn its place in a tight frame budget without losing the game’s bold, readable style.
What I did
- Created hard-surface and organic environments across Polus Point — from the reactor and dropship to oxygen, the office, ejection and the connecting hallways.
- Lit every scene for mobile VR, balancing mood and readability against performance.
- Worked with modular and procedural art pipelines to keep production fast and consistent.
Recognition
- Winner — Best AR/VR Game, The Unity Awards.
- Nominee — The Game Awards 2022.
Skills: Unity, Mobile VR, Environment Art, Lighting, Modular Pipelines