Andrey Chen — Technical Art · Lighting · VFX · 3D Art · Full portfolio in plain text · CV
Project Freefall
Schell Games · Art Direction · Lighting · VFX · Shaders
Set the visual art direction in pre-production and built early versions of the obstacle assets, lighting, environmental VFX, custom shaders and level transitions.
Project Freefall is a chaotic multiplayer action game in which 2–8 players skydive from a plane and race to claim the only parachute before they hit the ground. Physics-based aerial movement, gadgets and environmental interactions let players outmaneuver, sabotage and evade each other, and the game brings PC and VR players together in one cross-platform match. Developed by Schell Games, it entered Early Access on Steam in October 2025 and is free to play.
I joined in pre-production, when the game’s look was still being defined, and helped shape its visual identity from the ground up — then built the systems that carry that look through every drop.
What I did
- Established the project’s visual art direction and helped define its visual identity in pre-production.
- Developed the lighting and visual effects.
- Created custom shaders.
- Built the level transitions.
- Kept the visuals consistent while optimizing for performance across PC and VR.
Skills: Art Direction, Lighting, VFX, Custom Shaders, Level Transitions, Optimization