2. Skills
Technical Art: Materials & Shaders, Blueprints, PCG & Procedural Generation, Geometry Scripting, VEX, SOPs, Python Tooling (Maya / Unreal), Shader Graph (Unity), Physics-Based Systems, Sequencer & Cinematics, Profiling (RenderDoc, Unreal Insights)
Lighting: Lumen, Cinematic Lighting, Interior & Exterior Lighting, Mobile VR Lighting, Mixed-Reality Passthrough Blending, Rendering & Solaris / LOPs, Lighting Optimization
VFX: Niagara, POP / Particle Systems, Dynamics & Simulations (DOPs / Solvers), Shader-Driven Effects, VFX Optimization
3D Art: Hard-Surface & Organic Modeling, High-to-Low Poly Baking, Nanite Workflows, Streaming Virtual Texturing, Texturing, Environment Art, Props & Hero Assets, Blockouts
Software: Unreal Engine 5, Unity, Houdini, Maya, Blender, ZBrush, Substance Painter, Substance Designer, SpeedTree, Photoshop, Premiere Pro, After Effects, Perforce, Git, Jira
Production: Art Direction, Team Leadership (10+), Multimedia Gameplay Production, Agile Project Management, Client & Stakeholder Communication, Rapid Prototyping, Playtesting, XR Design (VR / AR / MR)
Teaching & Research: Curriculum & Course Material Development, Lab & Studio Instruction, Active Learning, Assessment & Grading, Student Mentoring & Advising, Industry-Aligned Pipeline Instruction, Interdisciplinary STEM & Art Teaching, Research & Conference Presentation, STEM Outreach, Committee Service